Lemony Snicket

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I was listening to NPR (Fresh Air) and there was an interview with Daniel Handler, aka Lemony Snicket. I checked into it and the Lemony Snicket series was being heralded as the next big thing. So I told the bosses about it ... and amazingly they went out and got us the gig for making the console games!

The project was long and difficult, primarily because the movie it was based on kept getting delayed. Eventually the game came out (after I had left Adrenium).

One story ... I hired Anna Bunyik from THQ to produce the game. As I watched the development of the game it became clear to me that she was also directing the game. What's the difference between directing and producing a game? I guess producing is primarily organizing the team and directing is saying "go that way!" In many companies the producer is the director; but it could also be the lead designer or even the lead programmer. I realized around 1990 it was beneficial to call out that specific role and so I gave Anna the title of director on Snicket as well as producer.

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